Difference between revisions of "Guide tips for creating contents"
(Created page with "When creating new contents for Millenaire there are some things to consider. - Small buildings are easier to place e.g. on rough terrain and inside walls. - Bigger buildings...")
Revision as of 09:53, 9 February 2020
When creating new contents for Millenaire there are some things to consider.
- Small buildings are easier to place e.g. on rough terrain and inside walls. - Bigger buildings have more space for beds and other details. - Big buildings with walls makes it harder for the villagers to navigate if there are few openings or gates. One on each side would be perfect but might not be historically correct.
Stuff to place in "A0" (i.e. not added in later upgrades): - Main chest (if its still needed) - Signs/panels that show Millenaire controlled information. - Positions ("pos"), e.g. sleeping pos, stall pos, leisure pos (there are some pos that can be added later) And these should never be moved later in an upgrade (this can limit the design a bit)
Stuff that can be added in upgrades: - More locked chests - Mock blocks, e.g. tree spawn, source blocks for mining, gathering and farming
Upgrades that take too long to build for the villagers might be boring. - Too many blocks to place? - Hard to navigate; builder spends a lot of time navigating instead of placing blocks? Maybe: - Split into smaller upgrades - Use sub-buildings - Make it easier to navigate