User:Felinoel/Inupiat

From Millénaire Wiki

Buildings[edit]

Town Centres
Name Norman
Abbey Abbaye
Fort Fort

   Tour de garde (Guard Tower)

Guild hall Hall de la guilde
Manor Manoir
Name Hindi
Chief's House Mukhiya ka Ghar
Fort Qila

   Qila ka Bhati (Fort's Forge)
   Sena-Nivaas (Barracks)

Palace Mahal
Name Inuit Updates (Estimated)
Shaman ceremonial house Angakok Kashim 9
Tannery Ieeiaqsiruq 7
Council building Qargi 8
Core buildings
Name Norman
Armoury Armurerie
Bakery Boulangerie
Carpenter's house Maison du charpentier
Cattle farm Elevage bovin
Chapel & Church Chapelle & Eglise
Farm Ferme
Forge Forge
Grove Bosquet
Guard house Maison du guarde
Guest house Relais
Inn Auberge
Lumberman's hut Hutte de bûcheron
Market Marché
Quarry Carrière
Pig farm Elevage porcin
Priest's House Presbytère
Sheep Farm Elevage ovin
Tavern Taverne
Village archives Archives du village
Watchtower Tour de guet
Name Hindi
Army Forge Sena ka Bhati
Brick Kiln Inta bhatta
Forge Bhati
Grove Kunja
Guest house Chota Saraay
Inn Saraay
Large House Bhare Ghar

   Dusra Ghar (2nd House)

Lumberman's hut Lakarhara ka Ghar
Quarry Sikaar
Paddy Dhaan
Peasant's House Kisaan ka Ghar
Priest's House Pandit ka Ghar
Soldiers House Sainik ka Ghar
Spice Garden Masaalaa udyaana
Stone Carver's House Muurtikaar ka Ghar
Sugarcane Plantation Gannaa baagaana
Temple Gaanv ka Mandir
Village archives Puraalekhagar
Name Inuit Updates (Estimated)
Fishing hut and lake Alluaq tupiq 4
Grove Napaaqtuq 0
Farm Puviaq 2
Armoury Sfuyaunnat tupiq 2
Hunter house Afuniaqti tupiq 4
Animistic ceremonial house Kashim 4
Shaman house Angakok tupiq 2
Sod gatherer Ivruq tupiq 3
Lumberman's house Qirriuqtuq tupiq 4
Carver's house Mitlik tupiq 0
Food preparer's house Niqi tupiq 2
Guest house/Inn Tuyubmiaq tupiq 2
Offering place (Village archives) Tuniglaktubvik 1
Extra buildings
Name Norman
Fountain Fontaine
Large fountain Grande fontaine
Well Puit
Name Hindi
Well Tandurust
Name Inuit Updates (Estimated)
Frozen over lake Sikuliaq 0
Field of bison Kulavak 0
Player's buildings
Name Norman
Small lot Petit terrain
Small house Petite maison
Large lot Grand terrain
Townhouse Maison bourgeoise
Very large lot Très grand terrain
Mansion Hôtel particulier
Name Hindi
Small lot Choti saajisa
Small house Chota ghar
Large lot Bari saajisa
Very large lot Visaala saajisa
Mansion Bangla
Name Inuit
Small plot Mikiruq nuna
Igloo Iglu
Large plot Afiruq nuna
House Tupiq
Very large plot Sugruk nuna
Large House Sugruk Tupiq

Building list 2018[edit]

  • Animistic
  • Armoury
  • Carver
  • Council
  • FarmP_A
  • FarmP_B
  • FarmW
  • Fisherman
  • Foodpreparer
  • Grove_A
  • Grove_B
  • Guesthouse
  • hunter
  • Lumberman
  • Market
  • Offering
  • Shaman
  • Shamanistic
  • Sodder
  • Tannery

Lonebuilding list 2018[edit]

Villages[edit]

Norman Villages
Village agricole (Agricultural Village)

Village d'artisans (Artisanal Village)

Village écclesiastique (Ecclesiastic Village)

Village militaire (Military Village)

Bourg autonome (Independent Town)

Gros bourg (Town)

Hindi Villages
Village gaanv (Agricultural Village)

Village qila (Military Village)

Village mahal (Palace)

Inuit Villages
Village Ipqitchuq (Shamanistic Village)

Village Sanaturuq (Artisanal Village)

Village Afuniaqtuq (Hunting Village)

Village Nunaaqqiq (Independent Village)

  • Inikitchuq Nautchiaqabvik (Agricultural Hamlet)
  • Inikitchuq Ipqitchuq (Shamanistic Hamlet)

Buildings in Villages[edit]

Shamanistic Village
Shaman ceremonial house
--Starting
Lumberman's house
Grove
Animistic ceremonial house
Frozen over lake
--Priority
Field of bison
Sod gatherer
Fishing hut and lake
--Secondary
Food preparer
Carver's house
Village archives
Guest house/Inn
Hunter house
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Armoury
Shaman house
FarmW
FarmP
Artisanal Village
Tannery
--Starting
Lumberman's house
Grove
Sod gatherer
--Priority
Chef's house
Animistic ceremonial house
Armoury
Shaman house
--Secondary
Carver's house
FarmP
Village archives
Guest house/Inn
Fishing hut and lake
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Frozen over lake
Hunter house
Field of bison
FarmW
Hunting Village
Tannery
--Starting
Frozen over lake
Hunter house
Field of bison
--Priority
Lumberman's house
Grove
Sod gatherer
Animistic ceremonial house
Armoury
--Secondary
Village archives
Chef's house
Guest house/Inn
Fishing hut and lake
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Shaman house
Carver's house
FarmW
FarmP
Independent Village
Council building
--Starting
Hunter house
Lumberman's house
Grove
Sod gatherer
--Priority
Field of bison
Armoury
Fishing hut and lake
FarmP
--Secondary
Village archives
Chef's house
Guest house/Inn
Animistic ceremonial house
Shaman house
FarmW
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Frozen over lake
Carver's house
Agricultural Hamlet
Tannery
--Starting
FarmP
Frozen over lake
Lumberman's house
Grove
--Priority
FarmW
Field of bison
Sod gatherer
--Secondary
Village archives
Chef's house
FarmP
FarmW
--Player
Small lot
Igloo
--Not in
Animistic ceremonial house
Hunter house
Guest house/Inn
Armoury
Shaman house
Carver's house
Hunter house
Large lot
House
Very large lot
Large igloo
Fishing hut and lake
Shamanistic Hamlet
Shaman ceremonial house
--Starting
Lumberman's house
Grove
Animistic ceremonial house
Filed of bison
--Priority
Hunter house
Sod gatherer
Fishing hut and lake
--Secondary
Chef's house
Village archives
Guest house/Inn
--Player
Small lot
Igloo
--Not in
Armoury
Shaman house
Large lot
House
Very large lot
Large igloo
FarmP
FarmW
Carver's house

Buildings in Villages 2018[edit]

Shamanistic Village
Shaman ceremonial house
--Starting
Lumberman's house
Grove
Animistic ceremonial house
Offering campsite
--Priority
Carver
Sod gatherer
Fishing hut and lake
--Secondary
Food preparer
Hunter
Market
Guest house/Inn
Grove
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Armoury
Shaman house
FarmW
FarmP
Tannery
Council
Artisanal Village
Tannery
--Starting
Lumberman's house
Grove
Sod gatherer
Offering campsite
--Priority
Food preparer house
Animistic ceremonial house
Armoury
Shaman house
--Secondary
Carver's house
FarmP
Market
Grove
Guest house/Inn
Fishing hut and lake
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Hunter house
FarmW
Shamanistic
Council
Hunting Village
Tannery
--Starting
Offering campsite
Hunter house
Lumberman
Grove
--Priority
Chef's house
Sod gatherer
Fishing hut and lake
Armoury
--Secondary
Market
Grove
Guest house/Inn
Animistic ceremonial house
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Shaman house
Carver's house
FarmW
FarmP
Shamanistic
Council
Independent Village
Council building
--Starting
Offering campsite
Lumberman's house
Grove
Sod gatherer
--Priority
Chef's house
Armoury
Fishing hut and lake
FarmP
--Secondary
Grove
Market
Guest house/Inn
Animistic ceremonial house
Shaman house
FarmW
--Player
Small lot
Igloo
Large lot
House
Very large lot
Large igloo
--Not in
Hunter
Shamanistic
Tannery
Carver's house
Agricultural Hamlet
Tannery
--Starting
FarmP
Lumberman's house
Grove
--Priority
FarmW
Guesthouse
Sod gatherer
--Secondary
Fisherman
Chef's house
FarmP
Grove
Market
--Player
Small lot
Igloo
--Not in
Animistic ceremonial house
Hunter house
Council
Guest house/Inn
Armoury
Shaman house
Carver's house
Hunter house
Offering
Shamanistic
Large lot
House
Very large lot
Large igloo
Fishing hut and lake
Shamanistic Hamlet
Shaman ceremonial house
--Starting
Lumberman's house
Grove
Animistic ceremonial house
Offering campsite
--Priority
Hunter house
Sod gatherer
Fishing hut and lake
--Secondary
Chef's house
Grove
Guest house/Inn
--Player
Small lot
Igloo
--Not in
Armoury
Shaman house
Large lot
House
Very large lot
Large igloo
FarmP
FarmW
Carver's house
Council
Tannery
Market

Inuit Villagers[edit]

  • Boy - Nukatpiabruk / Afutauraq
  • Carver - Mitlik
  • Chef - Niqi
  • Farmer - Naunbat
  • Fisherman - Aqalugniaqtuq
  • Girl - Niviaqsialugruaq / Uumaaba
  • Hunter - Afuniaqti
  • Hunter (lone) - Afuniaqti (or something else, maybe)
  • Husband - Uiga
  • Local merchant - Tunisiruq
  • Lumberman - Qirriuqtuq
  • Murderer (lone) - Ieuaqti
  • Old lady - Aaquaksraatchiaq
  • Shaman - Angakok
  • Shaman0 (not village leader) - Angakok
  • Smith - Sfuyaunnat
  • Sodder - Ivruq
  • Tanner - Amiq
  • Wife - Abnaba

Inuit Blocks and Items[edit]

  • Inuit bow
  • Sod Planks blocks (made by combining planks and dirt)
  • Inuit carvings
  • Leather hide hanging
  • Tanned leather
  • Inuit leather armor (Gold armor duplicate)
  • Blessing of Tootega, an enchantment for shoes that lets the wearer walk on liquids

Inuit Lone Buildings[edit]

  • Snow igloos either intact or in shambles
  • a potato farm in shambles
  • log cabins either intact or in shambles
  • lone elderly woman with a home that grows over time and her collecting resources
  • lone shaman communing with nature
  • VERY small shack or snow igloo with a frozen over lake and a fisherman
  • A field of cow spawners with hunters killing them
  • insane people who were forced out of their village and will attack the player (the Inuit version of bandits)
  • lone woodcutter/sodder guy with a pretty nice house and sells to the player
  • some other shaman in a huge animalistic building
  • an artisan who sells to the player
  • polar bear cave
  • "Sanduits" a term coined by Zoyth, a family of Inuits in swimwear in a sandy biome
  • Add some iñuksuit

Creation Quest[edit]

OldLady villager from the fire pit building: We are in a strange land filled with even stranger things. These horrible cursed ones (endermen) move about like nothing we have ever seen. My older sister just left the village, she said she was too old to be able to help the village anymore and didn't want to be a burden so she walked into the wilderness to die. If she is still alive she was trying to commune with these cursed beings, seek information from her.

Sister can be found in a warmer biome in a beach house next to the ocean, sister's home is submerged in water.

Sister: Help! These cursed ones won't leave me alone, all I did was look them in the eye and try to talk to them and they keep hurting me. Blessed be to Sedna for cursing them so that pure and life-giving water hurts them, Sedna must have sent us here to destroy these evil ones. When they have been submerged in water long enough they die and drop these magnificent orbs, seek out a shaman and bring him 16 of these orbs as they must be divine artifacts.

Shaman: These divine artifacts let you disappear and appear elsewhere, this truly is the power of the gods and must not be used by us mere mortals, probably, I must commune with nature to decipher the use of these orbs.

Shaman later: These orbs are fun! I wish to perform some magic upon them to test their limits, bring more eight more orbs and various powerful items of nature (the list will include a golden apple, and etc, as well as the ingredients for an eye of ender)

Shaman: When I perform a rite with these materials and drop the orb, something calls the orb towards them, it must be Sedna! Truly Sedna is calling them to bring us to her! Follow these orbs for me and return with the tales of Sedna's home.

After going to The End and returning, the shaman realizes that The End is not the paradise of Sedna but must be some sort of abyssal hellscape for the damned.


Alternate Creation Quest[edit]

The same plot but instead of going to The End, players will battle the dreaded Aipaloovik, aka the undersea fortress Guardian.


Additional to the Alternate Creation Quest[edit]

The player will be tasked to return with Prismarine Crystals, the shaman will craft the crystals and the enderpearl to make a crystal enderpearl that when thrown produces a short spreading liquid (for making cool waterfalls with) that teleports the player to Sedna's Domain, a dimension made of water with guardian temple generations but no hostile mobs, water breathing and that free movement in water enchant, and special kelp that can be crafted into enchantable books that take on seven to ten enchants that can be used on any armor.

Additional CQ Quest Part[edit]

The love of my life was turned by what I am told is called zombies, after much research with the large nosed nasally tribesmen who were here before us, I have found a cure! But when my love was turned I lost her and it took me months to find her again, I swear that is her, she can be found in the caves below here.

Other Quests[edit]

Farmer This new land is so fertile! Try growing some tasty potatoes for yourself!

Child girl Mommy took back the rabbit skull for dinner

Fishing frenzy

Kill Endermen (A temporary quest substitute for the Creation Quest)

Dimension Ideas[edit]

  1. The End
  2. Sedna's Domain, a dimension made of water with guardian temple generations but no hostile mobs, water breathing and that free movement in water enchant, and special kelp that can be crafted into enchantable books that take on seven to ten enchants that can be used on any armor.
  3. A Spirit World, horrors lurk in this terrible frozen wasteland, seeking help from shamans the players can get wards, when enough wards are in a chunk the darkness in that chunk lessens, when enough chunks have lessened darkness the horrors stop spawning in them and calmer spirits and snow golems will spawn, when a LOT of wards are placed the area even loses its snow.

Additional Zoy changes[edit]

Shamanistic Village: carvings

Artisinal Village: tapestries (long house town hall, like the food preparer, have it do art stuff on one end and food preparing on the other end)

Military Village: hide art

New dialogue ideas[edit]

Money can be exchanged for goods and services! That's weird... why can't people just exchange goods and services without money?