(RELEASED) LoM: Norman Castles: 1.0

Creating new content for Millénaire
phuriousgeorge
Posts: 2
Joined: Sun Aug 23, 2015 11:58 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by phuriousgeorge » Mon Aug 24, 2015 12:52 pm

Thanks for the reply; just wanted to make sure I wasn't missing something silly. :D

Oh - and regarding the disappearing villagers, I added a Lumberman Hut and Grove to the start buildings, which gave me 2 households to start with, which helped a ton.

Ruff Ghanor
Posts: 24
Joined: Thu Apr 16, 2015 3:05 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by Ruff Ghanor » Tue Aug 25, 2015 8:31 pm

It would be as he said be a good idea if the castle had more starting buildings (maybe the stables, the forge and a barrack)

Ruff Ghanor
Posts: 24
Joined: Thu Apr 16, 2015 3:05 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by Ruff Ghanor » Sat Sep 12, 2015 7:00 pm

If you update the castle to 1.8 will it be like the 1.6.4 version or are you going to add new buildings or change the existent ones?

LavaCreeper
Posts: 7
Joined: Thu Oct 08, 2015 1:20 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by LavaCreeper » Thu Oct 08, 2015 1:33 pm

LordDamien wrote:@phuriousgeorge: Thanks, glad to hear it! So the castle hasn't been upgraded since. I am waiting for a new Millenaire upgrade to 1.8 or posterior to do the same for the castle.
So is the mod compatible with Millénaire 6.0 ? From what I can see reading preceding posts it is not, but it's not clearly said so I just want to be sure :).
It's an awesome construction, you did great work here LordDamien. I hope Millénaire & this mod will be updated to 1.8 !

beewyka819
Posts: 16
Joined: Wed Feb 19, 2014 11:41 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by beewyka819 » Thu Dec 17, 2015 10:04 pm

According to Felinoel, the mod author is working hard on a 1.8 update:http://www.minecraftforum.net/forums/ma ... ment=41699

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felinoel
Posts: 974
Joined: Sun Jun 09, 2013 6:02 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by felinoel » Sun Jan 03, 2016 2:02 am

beewyka819 wrote:According to Felinoel, the mod author is working hard on a 1.8 update:http://www.minecraftforum.net/forums/ma ... ment=41699
Well sure but with all other mods of this size, MIllenaire has to be basically completely recoded for the update due to the massive changes.
ThaumCraft LITERALLY was completely remade for their update.

Ruff Ghanor
Posts: 24
Joined: Thu Apr 16, 2015 3:05 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by Ruff Ghanor » Thu Feb 25, 2016 7:33 pm

Hey Damien, now that the update to 1.8.9 is almost assured will you update "the castle as well?

beewyka819
Posts: 16
Joined: Wed Feb 19, 2014 11:41 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by beewyka819 » Sat Apr 16, 2016 12:55 pm

Galian Ryu has now taken the mod over and is working on an update not only for 1.8, but also adds balances (adds more depth to other cultures besides Norman), implement a Norman overhaul (like the Total Norman Replacement addon), add Inuits, etc. as stated here: http://millenaire.org/forum/viewtopic.p ... 1&start=50

beewyka819
Posts: 16
Joined: Wed Feb 19, 2014 11:41 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by beewyka819 » Wed Apr 20, 2016 3:59 pm

How come the custom villagers you added have error textures when their texture path is correct and the textures seem fine? Is it a bug with the base mod?

Sauron154
Posts: 10
Joined: Wed Apr 20, 2016 6:29 pm

Re: (RELEASED) LoM: Norman Castles: 1.0

Post by Sauron154 » Sat Apr 23, 2016 4:06 pm

The people of my castle cities are missing some times and then they come back and disappear again can you fix this??

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