Millénaire 6.2.0 RC 3 - more fixes

Discuss Millénaire in English
User avatar
felinoel
Posts: 974
Joined: Sun Jun 09, 2013 6:02 pm

Re: Millénaire 6.2.0 beta 25 - tweaks

Post by felinoel » Sat Apr 14, 2018 5:57 pm

Kinniken wrote:12/04/2018 - beta 24

- Added system where villages away from spawn can start with some initial progress (can be configured in settings)
- Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to villages with unreachable buildings.
Nice! Seems pretty cool

the_man56
Posts: 5
Joined: Mon Apr 16, 2018 9:06 pm

Re: Millénaire 6.2.0 RC 1 - almost there!

Post by the_man56 » Mon Apr 16, 2018 9:10 pm

what texture pack do you use in those pics KinnKen.

User avatar
Kinniken
Site Admin
Posts: 332
Joined: Thu Jul 21, 2011 4:51 pm

Re: Millénaire 6.2.0 RC 1 - almost there!

Post by Kinniken » Tue Apr 17, 2018 5:17 am

Soartex. The HD Millénaire textures are in that style.

the_man56
Posts: 5
Joined: Mon Apr 16, 2018 9:06 pm

Re: Millénaire 6.2.0 RC 1 - almost there!

Post by the_man56 » Tue Apr 17, 2018 11:54 am

sweet thanks.

User avatar
Kinniken
Site Admin
Posts: 332
Joined: Thu Jul 21, 2011 4:51 pm

Re: Millénaire 6.2.0 RC 2 - improved village paths

Post by Kinniken » Fri Apr 20, 2018 8:48 pm

20/04/2018 - RC 2

- Village paths will now centre on "nodes" buildings like wells, small plazas etc (Norman, Indian and Byzantine cultures for now)
- New "node" buildings for the Byzantines by Ticlon and the Indians
- Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
- Buildings in snowy biomes will now generate covered in snow
- Tags and shops added to buildings in new Millénaire releases will now retroactively apply to old buildings
- Chiselled stones can now be used in buildings; they cost stones, like stone bricks
- Fixed bug where wet bricks could be laid on top of an entity (like the player)
- Fixed bug where wet bricks would dry even at night
- Fixed bug where Indian smiths living in the Fort's forge would not produce swords and armours
- Fixed bug where villagers would replace grass with dirt when building
- Possible fix for bug where market merchants would have "doubles"
- Many building fixes, including by MauveCloud and MoonCutter
- Many language files by Orange1861

User avatar
Kinniken
Site Admin
Posts: 332
Joined: Thu Jul 21, 2011 4:51 pm

Re: Millénaire 6.2.0 RC 3 - more fixes

Post by Kinniken » Sat Apr 21, 2018 7:30 pm

21/04/2018 - RC 3

- Fixed bug where panels would sometime stay blank until reload
- Fixed bug where villagers would swim
- Various fixes to buildings

User avatar
felinoel
Posts: 974
Joined: Sun Jun 09, 2013 6:02 pm

Re: Millénaire 6.2.0 RC 2 - improved village paths

Post by felinoel » Mon Apr 23, 2018 6:20 pm

Kinniken wrote: - Fixed bug where villagers would replace grass with dirt when building
That was a bug? I just thought it happened because the building file said dirt instead of use natural terrain.

User avatar
Kinniken
Site Admin
Posts: 332
Joined: Thu Jul 21, 2011 4:51 pm

Re: Millénaire 6.2.0 RC 3 - more fixes

Post by Kinniken » Tue Apr 24, 2018 5:12 am

There was a bug where it happened even for areas set to preserve ground. If the plan explicitly place dirt then it will still be dirt.

Post Reply