Millénaire 6.0.1 release!

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Kinniken
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Joined: Thu Jul 21, 2011 4:51 pm

Millénaire 6.0.1 release!

Post by Kinniken » Fri Dec 29, 2017 5:28 pm

Hi guys,

After over three years I'm releasing a (pretty small) update to Millénaire :) Things haven't fundamentally changed, I still have little time for Minecraft, however I had time to fix a few things. Here are the release notes:
- New Fortress central building for Normans, replaces the old Fort in Gros Bourg and Bourg Autonome villages
- Removed automated texture size detection setting that no longer worked and replaced it with a manual setting
- Fixed a bug in the export of upgrades to buildings
- Fixed a bug that could cause Town Hall signs to hand in the air
- Added signs for south and east ends when importing a building with the wand
- It is now possible to specify which building upgrade to export with the wand

And the download links :
http://millenaire.org/php/dl.php?file=M ... e6.0.1.zip
http://millenaire.org/php/dl.php?file=M ... r6.0.1.zip

I haven't made a release in ages so before I put it up on the home page I'd like to have confirmations it's all good.

This doesn't affect the current efforts to upgrade Millénaire to 1.8.9, I'm afraid I still have to time to contribute to this. At most I'll be able to come up with a few more bug fixes/small improvements updates, still for Minecraft 1.7.10.

All the best

K.

Saggaris
Posts: 65
Joined: Fri Sep 22, 2017 11:13 am

Re: Minecrat 6.0.1 release!

Post by Saggaris » Fri Dec 29, 2017 7:04 pm

Fantastic!

Thank you, and a Happy new year too!

SpikedZen
Posts: 6
Joined: Sat Jan 09, 2016 7:57 am

Re: Minecrat 6.0.1 release!

Post by SpikedZen » Fri Dec 29, 2017 8:10 pm

After all this time?





Always.

Keep up the excellent work, so glad you're willing to put time and effort into this mod, and I wish you the best :D

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Kinniken
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Re: Minecrat 6.0.1 release!

Post by Kinniken » Fri Dec 29, 2017 8:23 pm

Thanks!

Once someone else has confirmed that the update seems to work fine I'll release it on the site.

Bosscrafter73
Posts: 48
Joined: Sun Jan 15, 2017 5:48 pm

Re: Minecrat 6.0.1 release!

Post by Bosscrafter73 » Sat Dec 30, 2017 4:15 am

Hey, when you get a chance Kinn, can you contact us on the Discord Server?
Head Millenaire Dev,
Bosscrafter73
Make sure to report any bugs you find on the Official Bug Tracker!
Official Millenaire Discord Server

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Zoythrus
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Re: Minecrat 6.0.1 release!

Post by Zoythrus » Sat Dec 30, 2017 5:39 am

Well, this is unexpected. I'm currently in the process of developing a 6.0.1 as well, which mainly adds the Inuits and small balance/text fixes. Maybe we can consolidate our assets?

Please, contact us on the Discord so we can talk it over.

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Kinniken
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Re: Minecrat 6.0.1 release!

Post by Kinniken » Sat Dec 30, 2017 9:12 am

Bosscrafter73 wrote:Hey, when you get a chance Kinn, can you contact us on the Discord Server?
Sure, I'll try.

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Kinniken
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Re: Minecrat 6.0.1 release!

Post by Kinniken » Sat Dec 30, 2017 9:13 am

Zoythrus wrote:Well, this is unexpected. I'm currently in the process of developing a 6.0.1 as well, which mainly adds the Inuits and small balance/text fixes. Maybe we can consolidate our assets?

Please, contact us on the Discord so we can talk it over.
Cool, looking forward to seeing this!

My changes are committed, they are very small and localised, I doubt you'll have anything more to do than a pull from master to integrate them.

Saggaris
Posts: 65
Joined: Fri Sep 22, 2017 11:13 am

Re: Minecrat 6.0.1 release!

Post by Saggaris » Sat Dec 30, 2017 4:26 pm

So far so good, it seems to be working just fine, I have it installed in a 1.7.10 Bevo's tech pack through ATL, no problems to report and some 200 mods in tow..
good job Kinniken!

Skuli
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Joined: Fri Nov 29, 2013 4:25 pm

Re: Millénaire 6.0.1 release!

Post by Skuli » Fri Jan 05, 2018 1:02 am

[edit]
Ignore the following, someone updated the client modpack with server-side millenaire.
[/edit]

I've been playing 6.0.1 since it was released and it's suddently stopped working, on two different servers, and all my clients simultaneously.

The mod loads, but there are no localized names, only like item.mlnormansword, no hotkeys work, can't build a village, and this is across at least six installed instances.

I've tried re-installing completely, no other mods, various forge versions, nothing seems to be working right now.

Is there some sort of cloud or non-local dependency that could be down?

Interestingly, some things work; the millenaire coin purse will let you store and remove money, for example.

https://pastebin.com/qBDSmsQ1

Startup log here.

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Kinniken
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Re: Millénaire 6.0.1 release!

Post by Kinniken » Fri Jan 05, 2018 12:38 pm

Looks like Millénaire can't find the millenaire folder, only the jar.

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