Search found 266 matches

by Kinniken
Sun Feb 18, 2018 9:33 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 4 for MC 1.12 is out! More fixes

Updated to alpha 4 and am getting regular crashes on NoSuchMethodError: java.lang.NoSuchMethodError: org.millenaire.common.entity.EntityWallDecoration.<init>(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minec\ raft/util/EnumFacing;IZ)V at org.millenaire.common.entity.EntityWall...
by Kinniken
Sun Feb 18, 2018 8:17 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 5 for MC 1.12 is out! New deploym

Alpha 5 18/02/2018 update: - millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch. Thanks to Voltaire for pushing me into this! - Anonymous sending of statistics (version, language...) to millenaire.org. ...
by Kinniken
Sat Feb 17, 2018 10:41 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 4 for MC 1.12 is out! More fixes

Alpha 4 17/02/2018 update: - Villagers now have an "Attacking <target>" line above their head when targeting something - Fixed bug where villagers attacking a mob or player would not move to attack it - Fixed bug where villagers trying to gather goods lying around would get stuck - Fixed bug where t...
by Kinniken
Sat Feb 17, 2018 8:32 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 3 for MC 1.12 is out! MP fixed

Is the Norman Agricultural village supposed to build the town center for the military village. And if so, is it supposed to do it twice? No, that sounds like a major bug. I have not seen anything similar. Anything in your logs? Can I have a screenshot of the village with the three town centres? Tha...
by Kinniken
Sat Feb 17, 2018 8:31 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 3 for MC 1.12 is out! MP fixed

ArcaneFlash wrote:I just wanted to report in Alpha 3 that when I went to a village every time a villager came close they disappeared until I couldn't interact with anyone. Also I did get chat messages.
Can you check your log files for any souces of errors? And is this in SP or MP? Thanks.
by Kinniken
Fri Feb 16, 2018 9:18 pm
Forum: Millénaire in English
Topic: Help needed for a building design work
Replies: 7
Views: 1039

Re: Help needed for a building design work

Thanks. Just to get the hang of things. If you're on I'll show you what I need, I'm keeping it under wrap otherwise ;)
by Kinniken
Fri Feb 16, 2018 12:13 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 2 for MC 1.12 is out!

I'm looking at that bug, the issue actually seems to be that the animal spawning code doesn't stop when the maximum amount of animals is reached. Thanks.
by Kinniken
Thu Feb 15, 2018 10:09 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 2 for MC 1.12 is out!

No new alpha tonight, but I did fix that MP issue, you can stop reporting it :) the trade UI is broken in MP though and I want to fix that before I do another release.

Anyone had a go at the creation quests?
by Kinniken
Thu Feb 15, 2018 11:05 am
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 2 for MC 1.12 is out!

That's possible, just lucky.

And the server version seems to still have significant issues, sorry.
by Kinniken
Thu Feb 15, 2018 8:39 am
Forum: Millénaire in English
Topic: Help needed for a building design work
Replies: 7
Views: 1039

Re: Help needed for a building design work

Not too bad, there's a guide here: http://millenaire.org/wiki/Guide_on_exporting_buildings_from_the_game It's pretty much up to date. After that for the work I need help with you'll also need to familiarise yourself with editing buildings directly in the exported PNG files. Maybe you can have a go a...
by Kinniken
Thu Feb 15, 2018 6:58 am
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 2 for MC 1.12 is out!

Packaging issue solved. Sorry about that!

Thanks for the notification Sty2000 and agon999.
by Kinniken
Wed Feb 14, 2018 4:26 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 1 for MC 1.12 is out!

Oh, rats :P I left that activated.

It's a new feature that's not ready yet and isn't intended for most villages. I'll disable it for now.
by Kinniken
Wed Feb 14, 2018 4:22 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 1 for MC 1.12 is out!

Do you have mods installed? And is it you that reported the same error in the Discord channel?
by Kinniken
Wed Feb 14, 2018 8:12 am
Forum: Millénaire in English
Topic: Help needed for a building design work
Replies: 7
Views: 1039

Help needed for a building design work

Hi guys, For a small new Millénaire feature I'm going to keep quiet on for now, I would need help from one or two people for a building design work. I'd need people who know how to use the Millénaire import/export system and can design buildings in similar styles to the Normans. Any volunteers? :) K.
by Kinniken
Wed Feb 14, 2018 7:56 am
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Re: Millénaire 6.2.0 alpha 1 for MC 1.12 is out!

It's in the list of known bugs in the OP :) Otherwise, I would like to ask people testing not to hesitate to report here even if you don't find any new bugs. "I got a Norman village to develop with X buildings coming up with no apparent problems" is useful feedback as well! I'd be particularly inter...
by Kinniken
Mon Feb 12, 2018 10:14 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 13086

Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.

Hi all, I'm happy to be able to finally release a first alpha for Minecraft 1.12! Big thanks to MoonCutter whose dedicated testing uncovered many issues in my earlier builds. While it is mostly playable, please do note that I'm releasing it for testing purposes only. There is a high likelihood of se...
by Kinniken
Fri Feb 09, 2018 8:24 am
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Re: Announcement: Millénaire for 1.12 is coming!

Salut,

Comme annoncé dans cette thread je travaille sur la MAJ à 1.12. C'est une MAJ directe, donc non pas de version intermédiaire en 1.8.

Il y aura probablement une alpha public bientôt.

K.
by Kinniken
Tue Feb 06, 2018 1:09 pm
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Re: Announcement: Millénaire for 1.12 is coming!

Très heureux de te revoir sur la scène Kinniken, ton mod pour minecraft me ramène bien des années en arrière, et est l'une des raisons qui m'a pourré à suivre un cursus en informatique, je suis maintenant en 1ère année de Master ^^" (à l'universitée de Pau (UPPA) d'ailleur, si ce n'est pas trop ind...
by Kinniken
Tue Feb 06, 2018 1:08 pm
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Re: Announcement: Millénaire for 1.12 is coming!

Will be used new blocks in buildings? Like banners in normans fort? It could be nice to see something like randomly generated patern of banners for just one village and other patern for other village. New blocks like "diorit, andesit and the last one" could be used in floors or something. Thank you...
by Kinniken
Fri Feb 02, 2018 10:16 am
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Re: Announcement: Millénaire for 1.12 is coming!

bl0ke wrote:Have you increased the texture resolution? :geek:
Those are the Soartex-inspired HD textures, they are already in the mod. It's a setting you need to enable.
by Kinniken
Fri Feb 02, 2018 10:16 am
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Re: Announcement: Millénaire for 1.12 is coming!

There should be a public beta soon, you can help by participating in it.
by Kinniken
Tue Jan 30, 2018 9:12 am
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Re: Announcement: Millénaire for 1.12 is coming!

I will give it a lot more exposure, but when there's a playable beta out. For now I'd rather keep it within the users of this forum and the discord :)
by Kinniken
Mon Jan 29, 2018 10:32 pm
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7435

Announcement: Millénaire for 1.12 is coming!

You want villages appearing in exotic new biomes? 2018-01-29_23.02.13.png Or maybe Red Sandstone is just what you need to spice up an Indian Palace? 2018-01-29_22.54.30.png Unless you've long felt it was a real shame to have Norman castles but not banners to put on them? 2018-01-29_23.18.43.png Mayb...
by Kinniken
Mon Jan 08, 2018 9:17 pm
Forum: Millénaire in English
Topic: 6.0.2 beta release - fix for "I'll be right there!" bug
Replies: 16
Views: 1798

Re: 6.0.2 beta release - fix for "I'll be right there!" bug

Otherwise, I re-uploaded the files with the fix for the map of controlled Norman villages.
by Kinniken
Mon Jan 08, 2018 9:16 pm
Forum: Millénaire in English
Topic: 6.0.2 beta release - fix for "I'll be right there!" bug
Replies: 16
Views: 1798

Re: 6.0.2 beta release - fix for "I'll be right there!" bug

Thanks, I checked it out. Most of the errors seem to be linked to a Library culture, "minecraftia". Hard to say if there are errors not related to that.
by Kinniken
Mon Jan 08, 2018 4:09 pm
Forum: Millénaire in English
Topic: 6.0.2 beta release - fix for "I'll be right there!" bug
Replies: 16
Views: 1798

Re: 6.0.2 beta release - fix for "I'll be right there!" bug

Breaking old worlds would be very bad... can I see those error logs? Everything should be in your mods/millenaire/millenaire.log file.

Thanks!
by Kinniken
Mon Jan 08, 2018 8:56 am
Forum: Millénaire in English
Topic: 6.0.2 beta release - fix for "I'll be right there!" bug
Replies: 16
Views: 1798

Re: 6.0.2 beta release - fix for "I'll be right there!" bug

It would be great if people could test this, particularly the support for the new types of wood and the I'll be right there fix. Thanks!
by Kinniken
Sun Jan 07, 2018 6:03 pm
Forum: Millénaire in English
Topic: 6.0.2 beta release - fix for "I'll be right there!" bug
Replies: 16
Views: 1798

6.0.2 beta release - fix for "I'll be right there!" bug

Hi guys, Quick public beta for a new small release : - Fix for infamous looping "I'll be right there!" bug - Support for dark oak and acacia wood - New Norman fort for Norman controlled villages (same design as the one released in 6.0.1) - Small fixes to the new Norman fort and to the byzantine shee...
by Kinniken
Fri Jan 05, 2018 12:38 pm
Forum: Millénaire in English
Topic: Millénaire 6.0.1 release!
Replies: 10
Views: 2011

Re: Millénaire 6.0.1 release!

Looks like Millénaire can't find the millenaire folder, only the jar.
by Kinniken
Sat Dec 30, 2017 9:13 am
Forum: Millénaire in English
Topic: Millénaire 6.0.1 release!
Replies: 10
Views: 2011

Re: Minecrat 6.0.1 release!

Well, this is unexpected. I'm currently in the process of developing a 6.0.1 as well, which mainly adds the Inuits and small balance/text fixes. Maybe we can consolidate our assets? Please, contact us on the Discord so we can talk it over. Cool, looking forward to seeing this! My changes are commit...
by Kinniken
Sat Dec 30, 2017 9:12 am
Forum: Millénaire in English
Topic: Millénaire 6.0.1 release!
Replies: 10
Views: 2011

Re: Minecrat 6.0.1 release!

Bosscrafter73 wrote:Hey, when you get a chance Kinn, can you contact us on the Discord Server?
Sure, I'll try.
by Kinniken
Fri Dec 29, 2017 8:23 pm
Forum: Millénaire in English
Topic: Millénaire 6.0.1 release!
Replies: 10
Views: 2011

Re: Minecrat 6.0.1 release!

Thanks!

Once someone else has confirmed that the update seems to work fine I'll release it on the site.
by Kinniken
Fri Dec 29, 2017 5:33 pm
Forum: Millénaire in English
Topic: People from neighboring villages (same culture) won't move
Replies: 2
Views: 442

Re: People from neighboring villages (same culture) won't mo

I just checked the code, the two villages must have excellent relations with each others, is that the case? You can influence them by speaking to the village heads.

Otherwise it seems to be automatic, a teenager will attempt to move to another village every night if there's an available one.
by Kinniken
Fri Dec 29, 2017 5:28 pm
Forum: Millénaire in English
Topic: Millénaire 6.0.1 release!
Replies: 10
Views: 2011

Millénaire 6.0.1 release!

Hi guys, After over three years I'm releasing a (pretty small) update to Millénaire :) Things haven't fundamentally changed, I still have little time for Minecraft, however I had time to fix a few things. Here are the release notes: - New Fortress central building for Normans, replaces the old Fort ...
by Kinniken
Thu Feb 11, 2016 8:53 am
Forum: Millénaire in English
Topic: Update on Millénaire
Replies: 60
Views: 13046

Re: Update on Millénaire

Good luck to you ;)

For Schematica, it would be quite complicated. Millénaire needs a lot of meta info from buildings on top of the blocks themselves, I don't know how that would fit...
by Kinniken
Wed Jan 20, 2016 3:18 pm
Forum: Millénaire in English
Topic: Update on Millénaire
Replies: 60
Views: 13046

Update on Millénaire

Hi guys, I've been receiving quite a lot of mails from different people on the topic (sorry to those whose mails I did not reply to) and felt it was time to give you an update... not a very good one I'm afraid. The long and short of it is that I just haven't been able to find the time to really prog...
by Kinniken
Mon Apr 06, 2015 5:09 pm
Forum: Millénaire in English
Topic: Millénaire for Minecraft 1.8 - status update
Replies: 96
Views: 33248

Millénaire for Minecraft 1.8 - status update

Hi guys,

Just a quick update to let you know that while I've been very silent in recent times, I have started work on updating Millénaire for Minecraft 1.8. It's just that it's a big update and it will take some time for me to complete it!

Cheers

K.
by Kinniken
Sun Nov 09, 2014 2:57 pm
Forum: Bug reports
Topic: (1.7.10-6.0.0pb2): Exception in Villager.onUpdate()
Replies: 1
Views: 930

Re: (1.7.10-6.0.0pb2): Exception in Villager.onUpdate()

Thanks. Likely fix in the next update.
by Kinniken
Sun Nov 09, 2014 2:51 pm
Forum: Bug reports
Topic: Mismatched tags for lone inn / making cider
Replies: 1
Views: 674

Re: Mismatched tags for lone inn / making cider

Thanks, fixed. It would have prevented the lone inn from producing cider (though I don't think they have a source of cider apples anyway).
by Kinniken
Sun Nov 09, 2014 2:49 pm
Forum: Millénaire in English
Topic: Millenaire Needs More Bandits
Replies: 25
Views: 4356

Re: Millenaire Needs More Bandits

Actually, there are already bandit castles... One Norman and one Japanese IIRC. But good ideas
in this thread. Pretty sure all is doable without new code save for a way to befriend the bandits.
by Kinniken
Sat Nov 01, 2014 1:20 pm
Forum: Bug reports
Topic: Exception when creating a building with female only resident
Replies: 1
Views: 1559

Re: Exception when creating a building with female only resi

Indeed! Fixed for the next release. Good catch.
by Kinniken
Sat Oct 25, 2014 12:28 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 19663

Re: 6.0 public alpha! Villagers in custom buildings

MoonCutter2B wrote:panel = signs.
You have to put 9 signs on a wall somewhere with in your townhall.
Hmm, I'll put both in the next release. Hadn't realised this would be confusing.
by Kinniken
Sat Oct 25, 2014 12:27 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 19663

Re: 6.0 public alpha! Villagers in custom buildings

I still think the "marker" solution to help Mill finding/defining the controlled buildings would be an improvement. The village I'm building for testing is more of a Town with houses very close and I have a feeling that things get confused when needed stuff for one building is found in what is or i...
by Kinniken
Thu Oct 16, 2014 10:18 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 19663

Re: 6.0 public alpha! Villagers in custom buildings

BTW, pb2 is out with minor fixes, check it out.
by Kinniken
Thu Oct 16, 2014 6:25 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 19663

Re: 6.0 public alpha! Villagers in custom buildings

I considered that, but as you said that's a very heavy-handed solution to a not so big problem. Having those maps for every buildings is a lot of memory (and no, right now I'm not doing it - only the coords of "active" blocks like a farmer's fields are stored). If I can't find a smarter way of doing...
by Kinniken
Thu Oct 16, 2014 2:35 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 19663

Re: 6.0 public alpha! Villagers in custom buildings

I'll check the crash, thanks. The rest is normal. Your trees are not getting harvested because you don't have lumbermen. Good idea on providing population of each building.

Also, please do your tests with pb1. Not much difference with b7 but still :)
by Kinniken
Thu Oct 16, 2014 8:22 am
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 19663

Re: 6.0 public alpha! Villagers in custom buildings

Ah, right... Yes, that's a "known bug". Very ugly though.