Search found 8 matches

by Morlark
Fri Jan 09, 2015 5:48 am
Forum: Millénaire in English
Topic: Format for forbidden blocks?
Replies: 1
Views: 625

Format for forbidden blocks?

What is the correct format for adding forbidden blocks to the config file? I have a lot of mods installed, so I need to make sure the villages aren't building over where they shouldn't. I tried adding a comma-separated list of block IDs, as the config file specifies, but the game does not seem to re...
by Morlark
Tue Nov 04, 2014 6:17 pm
Forum: Bug reports
Topic: Mismatched tags for lone inn / making cider
Replies: 1
Views: 804

Mismatched tags for lone inn / making cider

I'm not sure how this actually affects in game, but while browsing the files I noticed that the loneinn_A.txt building file contains "tag:cidre", whereas makecider.txt goal file has "buildingTag=cider". All the other cider-producing buildings have "tag:cider" instead.
by Morlark
Wed Oct 15, 2014 8:15 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 23025

Re: 6.0 public alpha! Villagers in custom buildings

I have not tried to reproduce that problem with custom buildings. It definitely is happening with default Millénaire buildings though (see screenshot).
by Morlark
Wed Oct 15, 2014 7:05 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 23025

Re: 6.0 public alpha! Villagers in custom buildings

Oh, also, during my testing I observed the "some paths went right through a house and doors and floor destroyed" bug that was reported earlier. It only happens in buildings that have more than one doorway. It seems that the path algorithm is treating all of the doorways as being acceptable routes, s...
by Morlark
Wed Oct 15, 2014 6:56 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 23025

Re: 6.0 public alpha! Villagers in custom buildings

Ok, this test was tried using Forge version 10.13.1.1224 and Millénaire version 6.0.0b7. I generated a new world and started exploring. The first three villages that were generated exhibited no problems. After I found a fourth village, I got the "I'll be right there" spam. I then returned to the pre...
by Morlark
Wed Oct 15, 2014 5:46 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 23025

Re: 6.0 public alpha! Villagers in custom buildings

Custom villages seem to be working really well for me. The only comment I have is that it'd be nicer if the search radius for blocks was (slightly) larger, as it is sometimes difficult to get all of the required blocks within the radius while still maintaining a nice looking building. I tried making...
by Morlark
Mon Oct 13, 2014 9:45 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 23025

Re: 6.0 public alpha! Villagers in custom buildings

Sorry, I do not have time to try again tonight, as it is getting late. I can tell you that that log was tested using version 6.0.0b6, which I downloaded about 40 minutes before I posted that log. Is that the most recent build?
by Morlark
Mon Oct 13, 2014 7:23 pm
Forum: Millénaire in English
Topic: 6.0 public alpha! Villagers in custom buildings
Replies: 89
Views: 23025

Re: 6.0 public alpha! Villagers in custom buildings

I have been able to reproduce the "I'll be right there" spam using version b6, but only quite inconsistently. Some villages are fine, others are not. The villages that give the spam sometimes fix themselves if you leave the village and re-enter. My millenaire.log does not seem to contain any useful ...