Search found 21 matches

by bl0ke
Mon Aug 20, 2018 8:11 pm
Forum: Millénaire in English
Topic: Update Millenaire for Aquatic Update 1.13 timetable?
Replies: 3
Views: 1148

Re: Update Millenaire for Aquatic Update 1.13 timetable?

I suspect 1.13 is one of those 'break everything' updates. I had an invisible horse (could only see its armor) just for having an extra texture pack in use.

Optifine and Forge are not out yet and Millenaire needs Forge to run, so... who knows?
by bl0ke
Tue Jun 26, 2018 6:34 am
Forum: Millénaire in English
Topic: Dynamic Trees mod compatibility
Replies: 2
Views: 492

Re: Dynamic Trees mod compatibility

Agreed, I am not too bothered about the groves personally, more the fact that villagers don't remove the full tree when clearing a new space (I guess there's a dedicated 'remove tree' routine in DT) and they don't clear any encroaching trees from village areas. Edit: I do like this mod though, it ch...
by bl0ke
Sun Jun 24, 2018 9:52 am
Forum: Millénaire in English
Topic: Dynamic Trees mod compatibility
Replies: 2
Views: 492

Dynamic Trees mod compatibility

Would it be possible to explore compatibility with Dynamic Trees? The tree models do not use the full-size wooden trunk block until they are well grown, leading to saplings and small trees being ignored. Also because the trees spread naturally, you end up with forests encroaching on village space an...
by bl0ke
Tue Mar 06, 2018 9:12 pm
Forum: Millénaire in English
Topic: Feature Request: translate names of things on signs
Replies: 5
Views: 665

Re: Feature Request: translate names of things on signs

Translating the screens where you buy a plot/building would be handy too. I can tell what a 'Tres Grande Terrain' is but some of the other languages are beyond me.
by bl0ke
Tue Mar 06, 2018 9:27 am
Forum: Millénaire in English
Topic: weird lag issue
Replies: 6
Views: 776

Re: weird lag issue

I don't know what launcher that is, but you're using a very old version of Millenaire/Minecraft. Massive improvements have been made with the 6.2.0 version (Currently Beta 9) for Minecraft 1.12. I had the same issues you had and now they're gone.
by bl0ke
Thu Mar 01, 2018 12:11 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 RC 3 - more fixes
Replies: 107
Views: 33856

Re: Millénaire 6.2.0 beta 5 - fix for TPS crashes!

Beta 5: Stone path for Très Grand Terrain is generated inside the boundries of the terrain instead of outside the fence. Also, would it be difficult to have new plots/buildings orientated so that they face the village centre as near as possible? It seems odd that a new plot on the edge of the villag...
by bl0ke
Mon Feb 26, 2018 1:17 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 RC 3 - more fixes
Replies: 107
Views: 33856

Re: Millénaire 6.2.0 beta 4

I came across this version in Beta 4:
It used to be made from a different material previously - cobblestone maybe?
2018-02-26_13.09.38.png
Building
2018-02-26_13.09.38.png (2.29 MiB) Viewed 25756 times
The chests inside won't open and take a long time to break, they they're empty.
2018-02-26_13.09.46.png
Chests
2018-02-26_13.09.46.png (1.57 MiB) Viewed 25756 times
by bl0ke
Tue Feb 20, 2018 9:03 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14127

Re: Millénaire 6.2.0 alpha 5 for MC 1.12 is out! New deploym

MoonCutter2B wrote:was there any paths in the area before you built your house?
No, I bought the largest plot and it was built on the outer edge of the village. Even now there's nothing that would account for it.
by bl0ke
Tue Feb 20, 2018 6:23 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14127

Re: Millénaire 6.2.0 alpha 5 for MC 1.12 is out! New deploym

That does sound broken. Is she doing any pathing work outside the house? Since I dug up the floor she no longer comes into the house, but I've since watched her (possibly another villager) walk in the same path around the castle and fountain several times, 'clearning an old path'. Anyway she's no l...
by bl0ke
Tue Feb 20, 2018 1:44 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14127

Re: Millénaire 6.2.0 alpha 5 for MC 1.12 is out! New deploym

Kinniken wrote:
bl0ke wrote:Nothing appears to change. Surface planks appear OK and it's only stone below the surface. I don't even see any voids in the 15m or so that I dug down.
I don't get it then, what does the villager actually does that bothers you?
Comes into the house several times per game day. It's just odd :)
by bl0ke
Tue Feb 20, 2018 1:11 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14127

Re: Millénaire 6.2.0 alpha 5 for MC 1.12 is out! New deploym

Kinniken wrote:Looks annoying. What blocks does she replace? Normally paths should only be set over "natural" blocks like grass, not planks.
Nothing appears to change. Surface planks appear OK and it's only stone below the surface. I don't even see any voids in the 15m or so that I dug down.
by bl0ke
Mon Feb 19, 2018 11:28 am
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14127

Re: Millénaire 6.2.0 alpha 5 for MC 1.12 is out! New deploym

6.2.0 Alpha 5 and earlier:
Every so often, a villager keeps coming into my building to clear an old path.
Image
by bl0ke
Fri Feb 16, 2018 12:09 pm
Forum: Millénaire in English
Topic: Millénaire 6.2.0 alpha 6 for MC 1.12 is out! More fixes.
Replies: 86
Views: 14127

Re: Millénaire 6.2.0 alpha 2 for MC 1.12 is out!

In my Norman Abbaye, villagers appear to be breeding cows but not slaughtering them.

Image
by bl0ke
Tue Feb 13, 2018 10:39 am
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7772

Re: Announcement: Millénaire for 1.12 is coming!

Kinniken wrote: Those are the Soartex-inspired HD textures, they are already in the mod. It's a setting you need to enable.
Is there a guide for this? I have the new release installed.
by bl0ke
Wed Feb 07, 2018 11:46 am
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7772

Re: Announcement: Millénaire for 1.12 is coming!

Kinniken wrote:Possibly, but not in the initial 1.12 release. For now I just want to have something that works!
Do you have an estimate on how long a playable version will be? I'm willing to be a guinea pig for this one :)

I only play Hardcore until I die/get bored now. Millenaire made things much more fun.
by bl0ke
Wed Jan 31, 2018 12:46 pm
Forum: Millénaire in English
Topic: Announcement: Millénaire for 1.12 is coming!
Replies: 19
Views: 7772

Re: Announcement: Millénaire for 1.12 is coming!

Have you increased the texture resolution? :geek:
by bl0ke
Mon Dec 04, 2017 10:50 am
Forum: Millénaire in English
Topic: Why 1.8.9?
Replies: 6
Views: 1572

Re: Why 1.8.9?

All of the Millenaire extra items are present, but villages don't spawn - that's something I read on the Discord server if I remember correctly.

You're probably right about the time between 1.8.9 and 1.12.x - I can imagine there's a lot of unravelling to do before you can even *start* programming.
by bl0ke
Fri Dec 01, 2017 10:31 pm
Forum: Millénaire in English
Topic: Why 1.8.9?
Replies: 6
Views: 1572

Why 1.8.9?

Disclaimer: I'm not a Java coder and have zero knowledge of the differences between versions.I just play Minecraft.

With that in mind, is there any reason for targetting 1.8.9 for the next release rather than a new version like 1.12.x?
by bl0ke
Fri Dec 01, 2017 10:27 pm
Forum: Millénaire in English
Topic: Millenaire not running
Replies: 2
Views: 515

Re: Millenaire not running

I installed it and it appears to be running but.. is anything supposed to happen? I saw mention of it not containing villages so what does it do?
by bl0ke
Tue Sep 16, 2014 10:03 pm
Forum: Bug reports
Topic: Wand of negation not working
Replies: 5
Views: 1410

Re: Wand of negation not working

Just tried that, and the NPC reappeared straight away when I reloaded.

I did notice that the sign on his building was blank though.
by bl0ke
Tue Sep 16, 2014 12:36 pm
Forum: Bug reports
Topic: Wand of negation not working
Replies: 5
Views: 1410

Re: Wand of negation not working

Confirmed in v 5.3 for 1.7.10 - very annoying when there's a bandit tower nearby.