Mod Testing

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Dpop (or one of his helpers) can test mods that are not currently listed in the Mod Compatibility page. If you need a mod tested, either add yourself to the list of helpers, or post the mod so we can test it.

Edit the page and type in the mod and its status on one of the bullets.

Contents

[edit] A message from Dpop: I'm currently undertaking a few projects for myself and have been finding it hard to find the time to test all these mods, so if anyone would like to help lighten the load, leave a message on my talk page or just edit this post and name yourself as one of Dpop's helpers! Thanks!

List of Helpers(Edit this and add your name):

-DynastyW DynastyW 21:48, July 8, 2011 (UTC) -SmithOfDreams SmithOfDreams 19:12, September 19, 2011 (GMT) -Mineocrafto Mineocrafto 12:05, September 29, 2011 (GMT) -Blueberry Blueberry 15:18, October 13, 2011 (CET)-Omm Pascha66 -TanaisNL TanaisNL 15:48, March 14, 2012 (GMT) -tacosateyou tacosateyou -DocHuzz DocHuzz March 31, 2012 -laijka laijka -Awesomeone68 Awesomeone68 17:06 August 27, 2012 - Kryssi79 Kryssi79 11:04 August 27, 2012 -Karthex Karthex December 5, 2012


NOTE: Can someone please test the mod Optifine for compatibility? I'm trying to run Millenaire with it and its not working, but the error report gives no indication of optifine being the problem. Either way, someone please test it. thanks


Tested Optifine. To use it you need to install Forge and not the Forge extension.

[edit] If your mod isn't here, maybe it's already in the MOD COMPATIBILITY PAGE

I Know that the mystcraft mod is compatible, but when I MANUALLY spawn a village in a generated age, the people are twitchy, and the signs are blank. How do I fix this?

Is Better than Wolves still compatible as of 1.3.2?! I cannot get it to work... -Better than Wolves does not work with forge, so it is not compatible. Karthex

Please test "tropicraft" when you have the time. thanks!

Can someone please test Biomes O' Plenty with this mod? Thanks.

Industrial-Craft 2 Current release of build-craft with add ons. Total RPG Craft Metallurgy X-ray

AnimalBikes! Please test it :) It doesn't work for me but that might just be my computer. to Minecraft forum

Mc_Erik


Please test Creeper Nerf v1.0.0. http://www.minecraftforum.net/topic/841185-100-valcains-mods-creeper-nerf-dantes-ebony-and-ivory-gun-2-types-dragonite-enderblade-teleblade/ Thanks. Clintonweb

Zeppelin mod, no not trains and zeppelin, the Zeppelin mod. - markman71122 This is on the list of incompatible mods.


TO ABOVE/\ I have the Zeppelin mod as well and it seems to work perfectly fine with Millenaire for me. In creative I frequently fly away with the mod buildings, and sometimes find goodies tucked in hidden places. I also successfully use these mods...

Armor Stand --displays all mod armor perfectly Audiomod Backpack -----V2.3.5 Chococraft ---Favorite mod of all time Industrialcraft 2, v1.103 Minecolony (buildings look great with Mille blocks Zepplin v 1.2.5.0.31----as stated above, works perfectly Oasis Railcraft v5.3.3 Shelf Train Mod v2.09

I used to have Pokemobs on here as well, but due to conflict with the Backpack mod I removed it, but it seemed to work fine with Millenaire installed. Careful about exploring large areas and crashing Minecraft due to having too many villages interacting with each other via diplomatic relations. 14 villages is a bad deal. Running Minecraft v1.2.5.


Please Test Little Blocks mod ver. 1.8 (Yes i Know The latest is 1.9, but i'm to Busy to update :D) http://www.minecraftforum.net/topic/730795-11-little-blocks-mod-19-now-with-optifine-pistons-and-redstone/ Thank you!! Pascha66


Please Test this Mod: Twillight Forest: http://www.minecraftforum.net/topic/561673-11the-twilight-forest-v16/ Thank youu - 17MAR2012 I'll give it a shot!~ DocHuzz

Computercraft - mostly hotkey issues a big one being shift-p I've looked around but I can't find if I can change this hotkey or not

Endangered Animals Mod! Please test it because I love it so much and i love millenaire too and I would love to play them both at the same time.

If someone wouldn't mind taking the time to test http://www.minecraftforum.net/topic/697371-125-ships-and-boats-build-new-boats-submarines-airships-and-cannons-version-010-added-anchors/ it'd be greatly appreciated. I have run it with minecolony but lets face it, minecolony's for chumps. roadmeatfeast


2014-04-02: oxchronxo: NEI-1.6.1.9, Millenaire-5.1.11, Forge-9.11.1.965, Minecraft-1.6.4, Java-1.6.0_65, LWJGL-2.9.0, Mac-10.9.2, also loading ~50 other mods. Running with 3GB ram. -NEI does not seem to work correctly with Millenaire. Entering the inventory pages in NEI causes exceptions. During this, memory consumption balloons by about 600mb. After a minute or so the logs will stop rolling and the game goes back to normal but never releases that 600mb. If I lower my ram to 1GB and perform this same test I get permgen errors, sometimes MC crashes. There are several posts about this problem in the forums, with logs.

2014-04-02 10:23:18 [INFO] [STDERR] net.minecraft.util.ReportedException: Registering texture
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:95)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:37)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.Render.func_110776_a(SourceFile:38)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.Render.func_110777_b(SourceFile:34)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RendererLivingEntity.func_77036_a(RendererLivingEntity.java:296)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RendererLivingEntity.func_130000_a(RendererLivingEntity.java:156)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RenderLiving.func_77031_a(SourceFile:22)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RenderBiped.func_77031_a(RenderBiped.java:194)
2014-04-02 10:23:18 [INFO] [STDERR]     at org.millenaire.client.RenderMillVillager.func_77031_a(RenderMillVillager.java:91)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RenderBiped.func_76986_a(RenderBiped.java:376)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:312)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.SpawnerRenderer.renderInventoryItem(SpawnerRenderer.java:59)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.SpawnerRenderer.renderItem(SpawnerRenderer.java:88)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:163)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:250)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:239)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.ItemPanelStack.draw(ItemPanelStack.java:21)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.ItemPanel.draw(ItemPanel.java:113)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:230)
2014-04-02 10:23:18 [INFO] [STDERR]     at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:406)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:172)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1153)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.client.main.Main.main(SourceFile:101)
2014-04-02 10:23:18 [INFO] [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-04-02 10:23:18 [INFO] [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
2014-04-02 10:23:18 [INFO] [STDERR]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
2014-04-02 10:23:18 [INFO] [STDERR]     at java.lang.reflect.Method.invoke(Method.java:597)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2014-04-02 10:23:18 [INFO] [STDERR]     at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-04-02 10:23:18 [INFO] [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-04-02 10:23:18 [INFO] [STDERR]     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
2014-04-02 10:23:18 [INFO] [STDERR]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
2014-04-02 10:23:18 [INFO] [STDERR]     at java.lang.reflect.Method.invoke(Method.java:597)
2014-04-02 10:23:18 [INFO] [STDERR]     at magic.launcher.Launcher.main(SourceFile:207)


With the Update to Millenaire 2.5, Optifine 1.2.4 A2 preview seems not to work. My game crashes when loading a world. Can someone confirm? Here is the Error log:

Mods loaded: 2
ModLoader 1.2.4
mod_Millenaire 2.5

      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem.




--- BEGIN ERROR REPORT adc0a194 --------
Generated 01.04.12 23:03

Minecraft: Minecraft 1.2.4
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family version 3.0.0 - Build 8.15.10.2287, Intel

java.lang.NoSuchMethodError: l.renderAllSortedRenderers(ID)I
	at lr.a(EntityRenderer.java:1346)
	at lr.b(EntityRenderer.java:1019)
	at EntityRendererProxy.b(EntityRendererProxy.java:21)
	at net.minecraft.client.Minecraft.x(SourceFile:757)
	at net.minecraft.client.Minecraft.run(SourceFile:664)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 84a7be57 ----------
Galaxy 2Alex


TerraFirmaCraft - If somebody wouldn't mind testing this mod out for me? http://www.minecraftforum.net/topic/913258-125terrafirmacraft-beta-v2-pre38update-621-survival-mode-as-it-shouldve-been-now-with-seasons/ I would reaaaallly appreciate it. - (13/11/2013) well, I just tested the combination (Forge versions on MC 1.6.2), and I'm pretty sure it doesn't work. Reason is TFC uses its own biomes, a lot more than vanilla has. It needs to make new biomes for each type of rock and ore. This, unfortunately, makes TFC incompatible with a lot of other cool mods. (LuxiusDK)

Legend of Notch - I haven't seen this mod listed anywhere on the site so far. I loaded LoN 1.4 snapshot first, and just now began using Millenaire. Since I'm not entirely familiar with either mod, I can't be certain everything is working properly, but I just found my first NPC village generated by Millenaire (Hindi), and everything seems to be working fine. Some of the mobs added by LoN may be too challenging for the NPC's, but I have yet to find out. If anyone else would like to test this mod, and confirm that it works, please do.

hackslashmine- new but very fun rpg mod would love it it was tested

craftback-mod that turns your items into componenent parts helpful if you kill thos pesky bandits and have to much armor and want some money

I dont know why, but i have reis minnimap, forge, optifine and millenaire. When i install all the mods behalve millenaire, i can see the icons. when i install millenaire they dissapear

[edit] Tested Mods:

List tested mods here and please keep the alphabetic order.

Compatible

  • Arrows Mod - Compatible
  • Backpack Mod - Compatible
  • Buildcraft - Compatible
  • Butterflies - Compatible
  • Crystal Clear Water - Compatible
  • Dairy Mod - As long as they don't use block id's 126 and 126 they should be okay
  • Exanadu's Elevator - Compatible
  • Exanadu's Sponges - Compatible
  • Fireworks - Compatible
  • Floodgate - Compatible
  • Great Wall - Compatible
  • Kryssi´s mod_AddBlocks - Compatible
  • Light Sensor - Compatible
  • Nova Menu - Compatible
  • Marbles - Compatible
  • Minecraft Comes Alive - Compatible
  • Mo'Creatures - Compatible
  • More Trees - As long they don't use block id's 125 and 126 they should be okay
  • Mystic ores - Works fine but might cause a bit of lag
  • Mystic ruins - Works fine but might cause a bit of lag
  • Mystic stones - Works fine but might cause a bit of lag
  • NBXlite/NobiomesX - Compatible but takes a while to generate villages on older generators.
  • Optifine - Compatible. Needs Forge installed.
  • Pam's HarvestCraft - Compatible
  • Planes - Compatible
  • Rei's Minimap - Compatible
  • RailCraft - Compatible
  • Scrambled Eggs - As long as they don't use block id's 125 and 126 they should be okay
  • Sign Tags - Compatible
  • Smoking chimney - Compatible
  • Spawner GUI - Compatible
  • The Laser Mod - no problems (yet)
  • Timber! - Compatible (DocHuzz using with no problems. Why is it on the incompatable list?)
  • TNT Mod - Compatible
  • Tropicraft - Compatible
  • TooManyItems - Compatible
  • TrainCraft - Compatible
  • Vehicles - Compatible
  • Walled Cities - Compatible
  • Wireless Redstone - Compatable
  • WW2 Guns - Compatible
  • You are the Creeper - Should be ok.
  • Xie's mods - Compatible
  • XtraBiomesXL - Compatible
  • Zipline mod - Compatible

ID conflicts

I'm not sure whether those ID conflicts are solvable.

  • Beekeeping v. 1.5 - Not compatible (both use id 121 and 122)
  • Equivalent Exchange - Has ID problems, probably due to the use of Forge with it
  • Balkon's WeaponMod - Assumed ID conflict; seems to prevent villages spawning
  • MineFantasy - Minor block ID conflict, easy to fix to prevent crash. More suble item ID conflict requires slightly more editing but is fixable (otherwise forging some MF items produces Millenaire blocks).

Unclear

These mods were on the old list, but it wasn't clear whether they work or not. Please test them again and place them on the right list.

  • MineColony
  • More Bugs
  • Multiplayer list GUI
  • Pam's BoneCraft
  • Pam's ClothCraft
  • Pam's DesertCraft
  • Super Slopes
  • TF2 Teleporter Mod




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