Bug reports

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This page is dedicated to bug reports. Keep it clean, organised, and with enough information on each bug (what version, what was the context, etc.).

In order to keep the page informative: Focus on bugs in the latest version. Or for MC nostalgicans: Concentrate on bugs in the latest version of the major branches (e.g. 0.6.5 instead of picking 0.6.x)

PLEASE, BE SURE TO POST YOUR BUGS ON THE CORRECT VERSION OF MILLENAIRE YOU'RE USING.

Contents

[edit] Before posting about any bugs read this!

Please only post your error logs on the Millenaire forum or email Kinniken WITH AN ERROR REPORT and tell him what you did at that time.

[edit] Bugs in 5.1.11

  • There is a bug that stops the villagers from doing their jobs (I.E. the shopkeeper will not come after you enter the area where the message "I'll be right there [player name]!" pops up. Villagers do not go to the "chatting" area and some quests cannot be entered. Affects at least Hindi and Japanese, fixed by relaunching Minecraft (but not simply relogging).
  • there is a bug on servers where a village Center shop will stop trading with the player and all but a few NPC's will not initiate quests the cause is unknown and seems to be random but only encountered so far with the Normans.
  • There is a a file called õ¢+þö¿Þ¬¬µÿÄ.txt that is situated in the Millinaire/languages/zh_tw folder that causes installation errors.
    • For users experiencing this error, either remove the file or use a different language.
  • When receiving exp from quests the exp orbs still visually float around you. Saving and quitting to the main menu and reloading clears it but it is still a bug.
  • When using the wand one can call up the menu 10 spaces outside what the village radius is suppose to be on one or two sides (making a selection though when in this overflow zone crashes MC immediately) and find it to be 5-15 blocks short of what it's suppose to be on the otherside. The exact side various it seems with the village/world. Experienced it with at least the North and West sides.
  • The harvest maize job gives tumeric instead of maize. In addition all planting jobs besides wheat generate infinite crops out of nowhere instead of using existing supply as seeds (this is easily exploitable for infinite food) I believe this is fixable by changing harvest jobs to give more than 1 crop, by changing planting jobs to use the crop as seeds, and by adding that crop as a requiredgood in the villager behaviour and also giving them a starting supply of it
  • When using the Soartex Fanver texturepack and with Dynamic Textures on, at least some of the millenaire textures are still low-res, including all path textures.
  • There's a .txt file which has some configs, including the block IDs, somewhere inside Millenaire's mod folder. Uploading Millenaire with changes in the config.txt (just numbers changed, nothing else) for some reason causes the launcher to show errors during pack installation, something like "Could not install the pack. Some files are corrupted"
    I can imagine that soon (or now) you will be reworking Millenaire for that annoying biome change. When you do so might you consider also changing the IDs and how they are hardcoded? A lot of people, myself included, find issue when adding Millenaire on games with other mods because the IDs appear to be hardcoded and there is no config that works for all Millenaire IDs?
    If you do consider updating the ID configs could you make a config which goes to /config folder of MC instance too btw? It would make it so people won't need to touch Millenaire's mod files at all and thus leave Millenaire clean and safe from possible mess ups.

I am quite sure this is what's happening in the first place since "IDs" for items won't technically exist anymore in a newer update for minecraft. A Millénare item would be something like this: "/give Teethdude millenaire:calva 1". or something similar.

[edit] Bugs in 5.1.10

  • When receiving exp from quests the exp orbs still visually float around you. Saving and quitting to the main menu and reloading clears it but it is still a bug.
  • Norman village militaire doesnt work, this village from old version turn into eclastique
  • after using wand of negonation on a vilage, then saving and exiting minecraft and load the world again will make the destroyed village active

[edit] Bugs in 5.1.9

  • Norman Guards (and possibly others) don't wear armor properly, they'll take boots as a helmet, helmets are boots, and leggings are chestplates, and chesplates are normal.

The Helmet appears as boots on his feet, and the boots look like a helmet when he wears them.

  • Men that are raiding never raid and don't come back.
  • Weapons under the military signs still don't update, it claims all villagers are unarmed
  • In the creation quest it is possible that you will get stuck on a certain stage (Known to happen in the Mayan quest, The Fallen King, inbetween stages 5 to 6) where you can not proceed with the quest as no one will tell you the next one. (Pressing 'M' will come up with the screen saying "You have completed 5 mission(s) out of the 10..." but then says "No quests in progress" and the Shaman will not give you the next one.)
  • As reported in the previous version, in the 5.1.9 ANY Japanese culture, not just the controlled village, sells the Paper Wall for 20, but buys it for 48. So you can buy it and resell it right back to them at a mega profit. This is a bug, knowing this, I recommend not doing it to get the coin.
  • Game-breaking bug: Bad packet id 2

Appears at most fully or near fully upgraded cities (playercities, too) and disconnects you on multiplayer servers. You wont be able to get in, even after server restart. Does NOT occur in singleplayer. More info on this forum thread: http://millenaire.org/forum/viewtopic.php?f=12&t=203

  • Using the summoning wand to create the village type Gaanv(Hindi) will generate three diffrent hindi villages of each type(Qila,Mahal and Gaanv)
  • Norman puit builds incorrectly (the ladder replaces a piece of wall).
  • When receiving exp from quests the exp orbs still visually float around you. Saving and quitting to the main menu and reloading clears it but it is still a bug.

[edit] Bugs in 5.1.8

"Weapons" under the military signs still don't update, it claims all villagers are unarmed.

My own made City Gunjitek Mura(Japanese) sells Paper Walls for 20 and Buys them for 48. => Cheating infinite money

When you place normal chest near a large locked chest, normal will go invisible.

After a couple minutes of playing, the villagers, chest, animals, water and the player will be turned upside down. The player can still control their character, but everything else will spin around as you move. The chests will also go invisible when you walk to them during the bug.

[edit] Bugs in 5.1.7

Villagers "Weapons" and "Military Strength" don't update when they receive new weapons, However they'll still use them in combat (Tested in a Controlled Hindi Village)

Lumberjacks stop cutting wood after player opens trade interface with wife or cuts wood from grove and only plants saplings and chats afterwards (Happens with all Cultures) -tried quiting and reloading -tried killing and waiting for a respawn

'Temporary fix: Push him towards the trees when he freezes at the grove.'

[edit] Bugs in 5.1.3

  • The Game-breaking bug explained in "Bugs in 5.1.1" unfortunately still exists. (It also exists in 5.0.0, even though this wiki doesn't state that).

Villages spawn devastated.

[edit] Bugs in 5.1.1

  • When receiveing exp from quests the exp orbs still visually float around you. Save and Quiting to main menu and reloading clears it but still a bug. This has been occuring for me for many versions.
  • Villagers sometimes sleep outside their houses.
  • Lumberman will still use grove when its removed at the player controlled village (Japanese one at least it seems, reloading sometimes helps).
  • Sometimes, villagers never finish raiding. When every male has been killed, they just sit there with "Raiding Village" over there heads. (Temporary fix: Kill a couple of innocent villagers like women or children, then it'll complete)
  • Mayan lumbermen don't seem to want to use Obsidian Axes
  • Mayan women and Male farmers won't use obsidian hoes
  • Mayans won't use any obsidian tools, other than the Mace
  • Some times the villagers dialogue only in the player's language, and it's shown in blue, like it was them real language, not the translation. (This only happens with the Mayans, since their dialogue is only in English and French at the moment)

(This also seems to happen with Normans for some reason)

  • Some times the villagers won't change the action "Going to sleep" to "Sleeping", even when they are already sleeping. (Although it doesn't seem to affect gameplay, or the ability to have children. It's just unpleasing to see.)
  • most (all?) gift houses/bonus has locked chests.
  • New villages still generated when the Generate_villages param set to "No"(GUI) /"false" (config file). Could be a ExtraBiomesXL thing?
  • Game-breaking bug: You can steal items from locked chests by first breaking the chest with an axe (takes a while, but it will break), then replacing the spot where the chest was with one of your own chests (single or double chest depending on what it was before). Open the chest and the NPC items will reappear inside, but the chest is now unlocked!

[edit] Bugs in 5.0.0

  • During the section of the Hindu Creation Quest "Marsh Experts", the Adivasi farmer may not speak to you and allow you to continue the quest, even with all of the prerequisites.
  • Using the number for a slot on the hotbar you are able to put in and take stuff from the locked chests.
  • I took a look at the Norman well building plan and it does indeed have a 1 block wide ring of air around it. The building plan will have to be fixed to instead preserve the block instead of turning it to air.
  • Wand of Negation/deletion of villages, broken(When you use the wand it works and apparently deletes the village, but when you leave and load the world again the villagers you killed respawn and start wandering around or planting trees/crops in midair. Even if editing the saves\SavedGame\millenaire\villages.txt and deleting the village manually from there, the villagers keep respawning.)
  • Sometimes villagers don't switch from "off to sleep" to "sleeping". (found in all cultures under unknown circumstances)
  • Sometimes villagers state is "chatting", but they say nothing. (found in any culture with dialogue)
  • Sometimes villagers state of chatting get stuck, they have same chat line over their head, even when they start new chat, next morning changes nothing still same chat line. Reloading world unstucks chat. (found in all cultures with dialogue)
  • Sometimes villagers seem to chat their lines bit too fast. (found in all cultures with dialogue)
  • Sometimes the villagers refuse to get out of bed in the morning, they are still "sleeping". Reload MC helps but sometimes it takes a few minutes before they start moving.
  • Sometimes the villagers refuse to leave their houses during the day, text over head indicate what they want/should be doing but they are not doing anything. Reload MC helps but sometimes it takes a few minutes before they start moving.
  • Sometimes villager building speed is slow. Example, "bourg autonome" center castle upgrade, especially when building the ditch (builder goes from castle side to the other and places block or two).
    • Suggested fix: make builders build with 8x8x1 or 10x10x1 segments (line by line), then move to next segment (in line). Idea is that builder builds that segment without moving, then moves to next segment. That still doesn't fix it when building would have poles at corners of building plot. To fix that make game count how many blocks are to be placed at segment, if under 8, add another layer to top of previous layer, if still under 8... ...another layer, so on. Also stop adding layers if 0 blocks get added.
  • Once they start upgrading the tree farm , or at least should start , nothing happens . The builder stops working and the tree farm appears purple on the village map . While another sign shows "lacking resources" even though they have enough of those . Appeared in Japanese Culture
  • Japanese player buildings that have locked chests: gifthouse, japanesehouselarge, japanesehousemedium
  • Hindu Peasant women texture is reversed on the bottom of their head dresses.
  • The Architekton (architect)from byzantine villages spawns with an full Iron Armor.
  • When a quest is being offered, right-clicking that villager does nothing if they are busy chatting.

[edit] Older Version Bugs

[edit] Contact

If you need help, contact me, the admin for this section at: NeilZar@millenaire.org

I will gladly help you with any problem or suggestion.




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